Invent Your Own Computer Games with Python
“Invent Your Own Computer Games with Python” is a comprehensive guide that introduces readers to programming through the creation of interactive games using Python. The book covers fundamental programming concepts in a practical and engaging way, making it accessible to beginners. Readers will learn how to develop games step-by-step, from simple text-based adventures to more complex graphical games. By following the examples and exercises provided in the book, readers can gain a solid understanding of Python programming while having fun creating their own games.
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Chapter 5 - Dragon Realm
5 DRAGON REALM The game you will create in this chapter is called Dragon Realm. The player decides between two caves, which hold either treasure or certain doom. How to Play Dragon Realm In this game...
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Chapter 1 - The Interactive Shell
1 THE INTERACTIVE SHELL Before you can make games, you need to learn a few basic programming concepts. You’ll start in this chapter by learning how to use Python’s interactive shell and perform basic...
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Introduction
ACKNOWLEDGMENTS This book would not have been possible without the exceptional work of the No Starch Press team. Thanks to my publisher, Bill Pollock; thanks to my editors, Laurel Chun, Jan Cash, and...
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Chapter 2 - Writing Programs
2 WRITING PROGRAMS Now let’s see what Python can do with text. Almost all programs display text to the user, and the user enters text into programs through the keyboard. In this chapter, you’ll make ...
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Chapter 3 - Guess the Number
3 GUESS THE NUMBER In this chapter, you’re going to make a Guess the Number game. The computer will think of a secret number from 1 to 20 and ask the user to guess it. After each guess, the computer ...
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Chapter 4 - A Joke-Telling Program
4 A JOKE-TELLING PROGRAM This chapter’s program tells a few jokes to the user and demonstrates more advanced ways to use strings with the print() function. Most of the games in this book will have si...
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Chapter 6 - Using the Debugger
6 USING THE DEBUGGER If you enter the wrong code, the computer won’t give you the right program. A computer program will always do what you tell it to, but what you tell it to do might not be what yo...
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Chapter 18 - Animating Graphics
18 ANIMATING GRAPHICS Now that you’ve learned some pygame skills, we’ll write a program to animate boxes that bounce around a window. The boxes are different colors and sizes and move only in diagona...
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Chapter 10 - Tic-Tac-Toe
10 TIC-TAC-TOE This chapter features a Tic-Tac-Toe game. Tic-Tac-Toe is normally played with two people. One player is X and the other player is O . Players take turns placing their X or O . If a pla...
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Chapter 11 - The Bagels Deduction Game
11 THE BAGELS DEDUCTION GAME Bagels is a deduction game in which the player tries to guess a random three-digit number (with no repeating digits) generated by the computer. After each guess, the comp...
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