Software Architecture with C++

“Software Architecture with C++” delves into the intricacies of designing robust software systems using the C++ programming language. The document explores the fundamental principles and best practices for structuring and organizing C++ code to ensure scalability, maintainability, and efficiency. It covers topics such as architectural patterns, design considerations, and implementation strategies specific to C++. By drawing insights from various sources on Python programming, AI applications, data augmentation, and generative AI, this document likely provides a comprehensive guide to software architecture principles tailored to C++ development, offering valuable insights for software engineers and developers looking to enhance their architectural skills.

Knowing existing documentation

 Software Architecture with C++

Existing documents can be a great source of information, even though they can also have their issues. You should reserve some time to at least get familiar with all the existing documents related to y...

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Managing the version history of your documentation

 Software Architecture with C++

You can take one of the two following approaches: either create a version log inside the document or use an external versioning tool. Both have their pros and cons, but we recommend going with the lat...

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Redundancy

 Software Architecture with C++

One of the most basic preventions is introducing redundancy . Similar to how you can have a spare tire for your car, you can have a backup service that takes over when your primary server goes down. T...

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Minimizing the impact of faults

 Software Architecture with C++

It takes time to detect an ongoing fault, and it takes even more of this precious resource to resolve it. This is why you should strive to minimize the impact of faults. Here are a few ways that can h...

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Geodes

 Software Architecture with C++

The last way we'll show is called Geodes . The name comes from geographical nodes. It can be used when your service is deployed in multiple regions. If a fault occurs in one region, you can just redir...

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Updating caches

 Software Architecture with C++

There are a few approaches to keeping the cached data fresh. Whether it's you who decided how to update cached items or another company, it's worth knowing them. In this section, we'll discuss their p...

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Further reading

 Software Architecture with C++

Microsoft Azure cloud design patterns: https://docs.microsoft.com/en-us/azure/architecture/patterns/ Common design patterns for cloud APIs by Google: https://cloud.google.com/apis/design/design_patter...

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Questions

 Software Architecture with C++

How can we ensure that each file that our code will open will be closed when it's not being used anymore? When should you use "naked" pointers in C++ code? What is a deduction guide? When should you u...

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Implementing non-copyable types

 Software Architecture with C++

There are cases when you don't want your class to be copied. Classes that are very expensive to copy are one example. Another would be those subject to error due to slicing. In the past, a common way ...

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Using factory methods

 Software Architecture with C++

Factory methods, also called the named constructor idiom , are basically member functions that call a private constructor for you. When do we use them? Here are a few scenarios: When there are many di...

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Winking out memory

 Software Architecture with C++

Sometimes not having to deallocate the memory, as the monotonic buffer resource does, is still not enough for performance. A special technique called winking out can help here. Winking out objects mea...

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Catch2 examples

 Software Architecture with C++

Here is an example test for our customer library written in Catch2: include "customer/customer.h" define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do // this in one cpp file inc...

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